Community Q&A About Assetto Corsa Rally (Early Access)

The release of Assetto Corsa Rally (ACR) in Early Access has shaken up the rally simracing scene. With its commitment to laser-scanned stages, advanced physics, strong compatibility with wheels and peripherals, and a clear focus on realistic driving, the project has captured the attention of thousands of players.

To answer the most common questions, the development team gathered inquiries from the community and presented them in a YouTube video. In this article, we analyze each response in depth, adding context, implications for the future of the simulator, and how it may affect both casual and hardcore players.


1. Update frequency during Early Access

How often will Assetto Corsa Rally receive updates?

One of the most important aspects of any title in development—especially nowadays with the popularity of early access—is the regularity of updates. In the case of Assetto Corsa Rally, the developers were clear:

➡️ The goal is to release monthly updates.

This pace allows them to:

  • Continuously refine physics and force feedback
  • Include hardware compatibility fixes
  • Add new content such as cars or stages
  • React quickly to community feedback

They also note that they do not rule out doubling the update frequency later on, especially once the content pipeline becomes more polished.


2. Will controller, wheel and peripheral settings be improved?

Issues with steering sensitivity and high-speed control

Many players using gamepads have noticed that the steering response becomes too slow at high speeds, making the car harder to control in fast sections.

The development team confirmed that:

  • They are already working on improving the input filter for gamepads.
  • They have several solutions in mind for speed-sensitive steering.
  • They acknowledge this issue appears constantly in community feedback and thus holds a high priority.
  • They are considering adding options to disable or customize this steering smoothing.

They also highlight that they will invest heavily in improving peripheral support because:

➡️ They intend to release Assetto Corsa Rally on consoles, where most players use gamepads.


3. Hardware compatibility fixes: when will they arrive?

Peripherals, manufacturers and force feedback

More and more peripheral brands are entering the market; supporting just the G29 or Fanatec is no longer enough. Hardware compatibility has become a key factor.

The developers confirm:

  • Several internal compatibility issues have already been fixed.
  • The first fixes will arrive in December.
  • They will update default wheel setups by brand.
  • The Force Feedback (FFB) and physics model will be improved.

Additionally, they are working with real rally drivers, content creators and various experts to refine the experience.

This indicates a strong commitment to creating a simulator that conveys realistic driving sensations, something rally sim fans have been needing for a long time.


4. Braking issues in Assetto Corsa Rally

Why is it so hard to slow the car down?

Many players have reported difficulties stopping the car or controlling the front axle under heavy braking. The developers confirm they are investigating the issue, which appears to be caused by multiple factors:

  • Initial brake temperature at the start of a stage
  • Differences between pads, discs and calipers
  • Setup combinations that affect braking performance
  • The effect of grip, tire compound and stage surface

We had already seen in the setup menus that brake components would be interchangeable depending on the stage, but they now confirmed that this system will be quite deep, offering many tuning possibilities.


5. Will modern WRC cars be added? Will there be full line-ups?

The future of Assetto Corsa Rally’s garage

There are already a couple of WRC cars available, such as:

  • Citroën Xsara
  • Hyundai i20 Rally2

Their intention is to continue expanding the list with modern models and additional licenses.

And they revealed an official spoiler:

🔥 The Škoda Fabia Rally2 is coming soon (not in December).

This points to ongoing expansion of the vehicle roster—great news for competitive players.


6. Will there be VR? Is there an official roadmap?

The state of virtual reality in Assetto Corsa Rally

The team makes it clear:

  • VR is in development.
  • There is no estimated release date (ETA).
  • The current priority is performance optimization, since a solid base ensures a better VR experience.

The lack of a dedicated roadmap suggests that VR is not a top priority at the moment. However, they emphasized that third-party solutions already exist, which proves the software can support it and that official VR will eventually be implemented.


7. What will the career mode be like? Full team seasons?

A focus on driving, not management

The team explains that the career mode will not follow the direction of other recent rally titles:

  • Prioritizing the driving experience
  • Offering progression centered on the driving core
  • Including some micro-management, but not turning it into a team manager

They want to differentiate themselves from games like WRC Generations or EA WRC, where team management is a fundamental element.

The result will be a career mode focused much more on pure driving than on administration.


8. Multiplayer and online mode

What features will Assetto Corsa Rally offer?

The developers understand that simracing relies on having an engaging online mode that makes you want to return every day. They are therefore preparing a robust system, though it will arrive in phases:

  • A mode where players can race simultaneously on the same stage with the same car
  • Ideas for ranked modes, special events and challenges
  • Gradual updates in the coming months

This modular approach ensures stability as the game evolves and helps maintain a consistent and active player base.


9. Will there be stages with multiple surfaces and dynamic conditions?

Yes.

Assetto Corsa Rally will feature:

  • Snow (already showcased in an Instagram video)
  • Dynamic weather — they explained, for example, that a stage could start raining at the bottom of a mountain and transition to snow at higher altitudes
  • Time-of-day changes
  • Stages with mixed surfaces or changing conditions

These features bring the simulator closer to real-world rally driving, where grip management and terrain reading are essential. We’re going to have to think carefully about assists and setup choices.


10. Will we be able to customize the driver and co-driver?

Yes, although it is not an immediate priority.

Planned options include:

  • Selecting gender (including a female driver)
  • Customizing aesthetic elements

This will be a secondary feature compared to core gameplay.


11. Laser-scanned stages: how does the process work and what can we expect?

Does laser scanning slow down development?

The studio explains that it is not a problem, because all scanning work is handled by a specialized external company (VJ). They:

  • Perform the complete scan
  • Process the point cloud
  • Deliver the data ready for the team to generate playable stages

Early Access goal:

  • 130 km of laser-scanned stages
  • Playable in two directions → 260 km total
  • Additional content after version 1.0 (potential DLCs)

This reinforces the idea that ACR aims to become the rally simulator with the most accurate and realistic stages on the market.


Conclusion: Assetto Corsa Rally is an ambitious project starting from a very promising point

The Q&A makes it clear that the team is committed to:

  • Improving the driving experience
  • Delivering consistent updates
  • Expanding hardware compatibility
  • Refining physics and FFB
  • Increasing car and stage content
  • Implementing VR and competitive online modes
  • Creating a career mode that stands apart from other rally titles

If Early Access continues in this direction, Assetto Corsa Rally could become a true benchmark in the world of rally simracing.

And you—have you tried it yet?

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